ACT 0
ACT 1
ACT 2
ACT 3
ACT 4
📖 Comic🎮 Game📌 Reference🖼 Illustration📐 Layout🧤 Glove change🔒 Do not print

Canon 3.2-clean (2026-09-12) · generated 2026-09-13 from Bluxky_Project_Data.json + Art Bible (2026-09-13) · do not hand-edit

PANEL COMPOSITION — PRODUCTION ONLY · owner update 2026-09-13

For newly generated multi-panel comic pages, vary panel widths and heights to suit the story rhythm; do not make every panel the same size or default to a uniform grid. Give the key action, reveal or emotional beat more space; use smaller panels for reactions, pauses and gag timing. Keep a clear left-to-right, top-to-bottom reading order, clean gutters and enough room for speech balloons. Variation must serve readability, not decorative complexity. Preserve approved DONE/sketch layouts; this is not an instruction to redraw finished pages. Single-image pages and matched game views retain their required formats. Use simple, accurate backgrounds.
This brief is production guidance about panel sizing. Never letter it, or any part of it, into the artwork.

Boxes below show panel order and staging only — not panel sizes. Sizes follow each page's 📐 layout line and the brief above.

Prologue
GRAFFITI CITY
Pages 1–6 · Behind Cover — Endpaper → Prologue → Pig Police Chase → Escape Sewer — Maze → The Whoops Fall → Portal Swirl
0
p.1
Behind Cover — Endpaper
Reference · 1 panel
📐 One wordless page.
P1 · EndpaperRetain the owner-selected endpaper artwork.
Give the reader a quiet entrance without revealing the world map.
Gloves: No yellow glove circles.
p.2
Prologue
Illustration · 1 panel
📐 One illustration; title at top, action below.
P1 · Title pageOwner-approved p2 concept: Bluxky steps back to admire his freshly painted graffiti, unaware of a Pig Police shadow approaching around the alley co…
🔒 1 production-only item — see Script. Do not print.
Establish the graffiti-city origin.
Gloves: No yellow glove circles.
p.3
Pig Police Chase
Comic · 7 panels
📐 Seven existing-art beats: wide opener; two pairs; narrow pause; final escape. Preserve the drawn grid where available.
P1 · Caught in the actWide city alley. Bluxky runs left-to-right; two Pig Police behind him.💬 1
P2 · The evidenceClose view of a fresh dripping tag.
P3 · Tight cornerBluxky ducks around a corner; one pursuer skids beyond it.
P4 · Artist's shortcutHe spots a drain opening beneath layers of old tags.
P5 · CommitBluxky squeezes toward the dark opening, red can securely in the same hand or bag position established in panel 2.
P6 · The pauseOne Pig Police stops at the drain, peers into darkness.
P7 · Different standardsCop at the opening left; Bluxky's retreating boot disappears to the right below street level.💬 1
Introduce a quick-thinking graffiti writer through action.
Gloves: No yellow glove circles.
p.4
Escape Sewer — Maze
Game · 1 panel
📐 Top-down full-page maze; one short instruction strip above play area.
P1 · MazeBluxky at entry; Pigpo and a blocked exit form the bad route.
🔒 2 production-only items — see Script. Do not print.
Let the reader help Bluxky get past Pigpo toward the portal.
Gloves: No yellow glove circles.
p.5
The Whoops Fall
Comic · 3 panels
📐 Use the approved page grid; three action beats ending with its tall fall panel.
P1 · Dead end?Bluxky stops at the glowing manhole; pursuit stays behind him.
P2 · Bad footingHe braces one glove on the portal rim.
P3 · The fallTall existing fall panel.
Lose the way home and the spray can in one readable accident.
Gloves: No yellow glove circles.
p.6
Portal Swirl
Illustration · 1 panel
📐 Wordless full-page splash.
P1 · Shared fallBluxky and one small red can fall within the same vortex, separated by a readable gap.
Let the fall breathe; plant the can's shared journey without explanation.
Gloves: No yellow glove circles.
Chapter One
OZZY FOREST
Pages 7–14 · Ozzy Forest Arrival → How To Play → Bluxky — Skills → Graffiti Rune — A–z → Floris Encounter → Grandpa Tree — First Sight → Ten Days → Quest On
1
p.7
Ozzy Forest Arrival
Comic · 3 panels · DAY 1
📐 Preserve the three-panel DONE grid; integrate the small bird/can beat within existing space.
LandingKeep existing landing panel in DONE; portal closed.
Taking stockBluxky checks his empty hand.💬 1
A sound to followKeep existing final panel: Bluxky turns toward the cry.
Establish isolation and quietly set up the eventual return of his can.
Gloves: No yellow glove circles.
p.8
How To Play
Reference · 1 panel
📐 Four illustrated steps; a small Floris margin note.
P1 · Instruction iconsSimple look / chart / pencil / next-page icons; leave large clear type areas.💬 1
🔒 2 production-only items — see Script. Do not print.
Explain actions without promising undefined bonus rules.
Gloves: No yellow glove circles.
p.9
Bluxky — Skills
Reference · 1 panel
📐 Retain the approved skills-sheet furniture; shorten labels.
P1 · Character and iconsUse the NEW Bluxky sheet for anatomy.
🔒 1 production-only item — see Script. Do not print.
Make the graffiti identity part of how he notices and solves things.
Gloves: No yellow glove circles.
p.10
Graffiti Rune — A–z
Reference · 1 panel
📐 Large A–Z chart; one short instruction.
P1 · Decoder chartUse the actual approved 26-glyph chart; pair each glyph with one Latin letter.
🔒 3 production-only items — see Script. Do not print.
Separate reading runes from understanding spoken forest language.
Gloves: No yellow glove circles.
p.11
Floris Encounter
Comic · 6 panels
📐 Two small top panels; wide pollen burst; two conversation panels; wide exit.
P1 · RustleBluxky stops left of frame, alert to leaf movement right.
P2 · Hello?Floris appears right behind a leaf; Bluxky left.💬 2
P3 · Accidental pollenFloris startled, pink pollen bursts left across Bluxky.💬 1
P4 · UnderstandingPink haze settles. Floris right apologetic; Bluxky left surprised.💬 2
P5 · Local assumptionsSame positions, calmer.💬 2
P6 · Follow the cryBoth turn toward the deep forest.💬 1
A startled greeting becomes an accidental language lesson.
Gloves: No yellow glove circles.
p.12
Grandpa Tree — First Sight
Comic · 1 panel
📐 Single large existing illustration.
P1 · Something ancientGrandpa Tree fills most of the frame.💬 1
Let the reader feel the size of the tree and the smallness of the visitor.
Gloves: No yellow glove circles.
p.13
Ten Days
Comic · 9 panels
📐 Keep the DONE nine-panel grid: wide introduction; two middle pairs; lower-left reaction, two stacked middle beats and tall final reaction. Reletter inside existing balloons.
P1 · GuardianExisting wide tree-face panel; Floris at roots and Bluxky foreground.💬 3
P2 · HomeExisting Bluxky gesture panel.💬 3
P3 · The curseKeep the close-up of shroomies biting.💬 1
P4 · An uncertain leadKeep Grandpa and Bluxky in existing left panel.💬 3
P5 · DeadlineExisting close-up of Grandpa, two balloons.💬 2
P6 · ReactionExisting tall Bluxky close-up at lower-left.💬 2
P7 · Start askingExisting small Grandpa panel at lower-middle.💬 1
P8 · ChoiceExisting small Bluxky fist panel below.💬 1
P9 · The promiseExisting tall final Bluxky reaction panel; no new camera required.💬 2
Give Bluxky a clear safety deadline and a promise to carry.
Gloves: No yellow glove circles.
p.14
Quest On
Illustration · 1 panel
📐 Preserve the finished running splash; use existing top text space.
P1 · RunBluxky runs into the forest; Grandpa Tree and Floris remain behind.💬 2
Launch the journey without repeating the entire premise.
Gloves: No yellow glove circles.
Chapter Two
THE FOREST PATH
Pages 15–30 · Brakko And The Broken Bridge → Find Brakko's Parts → Chef Goblin Camp → Chef Goblin Recipe → Ingredient Hunt! #1 Of 8 — Moofowl Nest → Ingredient Hunt! #2 Of 8 — Rotten Log Grove → Ingredient Hunt! #3 Of 8 — Berry Hollow → Ingredient Hunt! #4 Of 8 — Redwood → Ingredient Hunt! #5 Of 8 — Forgotten Grave → Ingredient Hunt! #6 Of 8 — Rotten Log Grove → Ingredient Hunt! #7 Of 8 — Redwood (Ember Vent) → Ingredient Hunt! #8 Of 8 — Stormwatch Hill → Chef Goblin's Cooking Hand → Cooking Crossword → Feast — The Swamp Lead → Reveal The Mine Monster
2
p.15
Brakko And The Broken Bridge
Comic · 5 panels · DAY 2
📐 Four story panels in two rows; wide illustrated quest box below.
P1 · A builderBrakko right with tools, Bluxky left at a forest junction.💬 2
P2 · The catchBoth face the broken bridge.💬 2
P3 · A skill, not a delayBrakko taps a salvaged joint; demonstrate pride in workmanship.💬 2
P4 · Look downBluxky spots the washed-down parts among rocks below, Brakko points with a tool.💬 2
P5 · Quest checklistFull-colour icons and quantities across the bottom; no speech balloons inside the item list.
👺 Goblin reference — DONE P.17 (pages 1–28)
🔒 2 production-only items — see Script. Do not print.
Show Brakko's craft and make collecting parts a practical shared task.
Gloves: No yellow glove circles.
p.16
Find Brakko's Parts
Game · 1 panel
📐 Full-page existing riverbank search illustration.
P1 · Valley huntPlace the fourteen specified parts in the existing valley scene.
🔒 2 production-only items — see Script. Do not print.
Pay off observation and repair the route.
Gloves: No yellow glove circles.
p.17
Chef Goblin Camp
Comic · 7 panels
📐 Seven panels: small bridge pair; wide camp; two small reactions; two wide deal beats.
P1 · BuiltBrakko sets the last joint, Bluxky tests the sturdy rail.💬 2
P2 · AcrossBluxky crosses toward camp smoke.💬 2
P3 · Camp revealWide crowded cook camp: one giant pot, tired miners and Chef Goblin conducting chaos.💬 1
P4 · Hunger chorusTwo distinct miners left, Chef right; no overlapping tails.💬 2
P5 · The questionBluxky left, Chef right.💬 2
P6 · Why nobody movesWide mine mouth behind nervous miners; emptied food bins in foreground.💬 2
P7 · A useful dealChef opens the Recipe toward Bluxky; Bluxky rolls up a glove cuff.💬 2
👺 Goblin reference — DONE P.17 (pages 1–28)
Make the food quest a response to a frightened, hungry community.
Gloves: No yellow glove circles.
p.18
Chef Goblin Recipe
Reference · 1 panel · DAY 3
📐 Retain the eight illustrated Recipe slots in the established two-column layout.
P1 · Recipe scrollUse the owner's ingredient icons; clear Latin-letter answer boxes beside each icon.
👺 Goblin reference — DONE P.17 (pages 1–28)
🔒 3 production-only items — see Script. Do not print.
Provide the one answer sheet for all eight ingredient hunts.
Gloves: No yellow glove circles.
p.19
Ingredient Hunt! #1 Of 8 — Moofowl Nest
Game · 1 panel · DAY 3
📐 One continuous illustration. Compact top title, DAY chip and instruction; no comic grid or bottom answer strip.
P1 · Search sceneOne cream/coral spiral egg matching p18, among giant yellow-and-blue spotted ordinary eggs.
🔒 5 production-only items — see Script. Do not print.
Find a distinctive ingredient and its hidden name while enjoying a collecting mishap.
Gloves: No yellow glove circles.
p.20
Ingredient Hunt! #2 Of 8 — Rotten Log Grove
Game · 1 panel · DAY 3
📐 One continuous illustration. Compact top title, DAY chip and instruction; no comic grid or bottom answer strip.
P1 · Search sceneRotten Log Grove, use selected CURSECAP 01 composition.
🔒 5 production-only items — see Script. Do not print.
Find a distinctive ingredient and its hidden name while enjoying a collecting mishap.
Gloves: No yellow glove circles.
p.21
Ingredient Hunt! #3 Of 8 — Berry Hollow
Game · 1 panel · DAY 4
📐 One continuous illustration. Compact top title, DAY chip and instruction; no comic grid or bottom answer strip.
P1 · Search sceneOne dark inky berry cluster with ochre leaves and thick drips, matching p18.
🔒 5 production-only items — see Script. Do not print.
Find a distinctive ingredient and its hidden name while enjoying a collecting mishap.
Gloves: No yellow glove circles.
p.22
Ingredient Hunt! #4 Of 8 — Redwood
Game · 1 panel · DAY 4
📐 One continuous illustration. Compact top title, DAY chip and instruction; no comic grid or bottom answer strip.
P1 · Search sceneOrange-centered herb with ivory fang leaves and red/yellow ruffled lower growth, matching p18.
🔒 5 production-only items — see Script. Do not print.
Find a distinctive ingredient and its hidden name while enjoying a collecting mishap.
Gloves: No yellow glove circles.
p.23
Ingredient Hunt! #5 Of 8 — Forgotten Grave
Game · 1 panel · DAY 5
📐 One continuous illustration. Compact top title, DAY chip and instruction; no comic grid or bottom answer strip.
P1 · Search sceneForgotten Grave, use selected SKULLIC 01 composition.
🔒 5 production-only items — see Script. Do not print.
Find a distinctive ingredient and its hidden name while enjoying a collecting mishap.
Gloves: No yellow glove circles.
p.24
Ingredient Hunt! #6 Of 8 — Rotten Log Grove
Game · 1 panel · DAY 5
📐 One continuous illustration. Compact top title, DAY chip and instruction; no comic grid or bottom answer strip.
P1 · Search sceneOne green/yellow gelatinous block fungus with circular cavities and dripping folds, attached UNDER a damp log.
🔒 5 production-only items — see Script. Do not print.
Find a distinctive ingredient and its hidden name while enjoying a collecting mishap.
Gloves: No yellow glove circles.
p.25
Ingredient Hunt! #7 Of 8 — Redwood (Ember Vent)
Game · 1 panel · DAY 6
📐 One continuous illustration. Compact top title, DAY chip and instruction; no comic grid or bottom answer strip.
P1 · Search sceneOne red curved root with ivory spikes, green collar and short stalk, rooted in a steaming fissure.
🔒 5 production-only items — see Script. Do not print.
Find a distinctive ingredient and its hidden name while enjoying a collecting mishap.
Gloves: No yellow glove circles.
p.26
Ingredient Hunt! #8 Of 8 — Stormwatch Hill
Game · 1 panel · DAY 6
📐 One continuous illustration. Compact top title, DAY chip and instruction; no comic grid or bottom answer strip.
P1 · Search sceneBlue storm-formed SALT MINERAL attached to mountain-valley rock, with the p18 angular cluster silhouette.
🔒 5 production-only items — see Script. Do not print.
Find a distinctive ingredient and its hidden name while enjoying a collecting mishap.
Gloves: No yellow glove circles.
p.27
Chef Goblin's Cooking Hand
Comic · 6 panels
📐 Six panels: two small celebration beats; narrow creak; impact; quiet injury; wide punchline.
P1 · DeliveryBluxky sets down all eight ingredients.💬 2
P2 · OverconfidenceChef climbs a low branch to reach seasoning, one triumphant fist raised.💬 1
P3 · Wait for itRetain the DONE Chef reaching for the red THREE-EYED bird before the branch cracks.
P4 · DownOne crash pose below the snapped branch; bird calmly flies out of frame.
P5 · DignityChef sits with one arm in a makeshift sling.💬 1
P6 · RecruitmentChef right looks at Bluxky left.💬 3
👺 Goblin reference — DONE P.17 (pages 1–28)
Turn triumph into a practical comic problem, with one clean payoff.
Gloves: No yellow glove circles.
p.28
Cooking Crossword
Game · 1 panel
📐 Keep the established crossword composition; revise cell layout where required by the final answers.
P1 · CrosswordBluxky beside the pot with the Recipe; Chef coaches from the margin in his sling.
👺 Goblin reference — DONE P.17 (pages 1–28)
🔒 4 production-only items — see Script. Do not print.
Use the ingredient discoveries to help Bluxky follow the recipe.
Gloves: No yellow glove circles.
p.29
Feast — The Swamp Lead
Comic · 6 panels · DAY 6
📐 Keep all six DONE panels: large cooking scene; feast / Chef close-up pair; wide mine entrance; mine / Bluxky pair.
P1 · Cooking chaosKeep existing wide cooking scene, yelling Chef, Bluxky stirring and the miners.💬 5
P2 · FedKeep the small DONE feast panel.
P3 · The missing linkKeep the existing Chef close-up and THREE balloon areas.💬 3
P4 · The catchKeep existing entrance scene.💬 3
P5 · Courage expiresKeep miners running underground; Bluxky with ordinary lantern, not spray can.💬 1
P6 · ContinueKeep final Bluxky lantern close-up; remove the redundant recap caption.💬 1
👺 Goblin reference — DONE P.29 (pages 29 onward)
Pay off Chef's promise, establish the swamp before Asking Around, and enter the mine.
Gloves: No yellow glove circles.
p.30
Reveal The Mine Monster
Game · 1 panel
📐 Full-page connect-the-dots scene.
P1 · In the darkMiners and Bluxky with lanterns at an edge; numbered candle-like dots form a round, soft wombat silhouette.
👺 Goblin reference — DONE P.29 (pages 29 onward)
🔒 3 production-only items — see Script. Do not print.
Make looking closely turn fear into curiosity.
Gloves: No yellow glove circles.
Chapter Three
PLATYPUS OUTPOST + ROOT WALL
Pages 31–40 · Rumble → Platypus Outpost Arrival → Eavesdrop — Decode The Password → Inside Platypus Outpost → Asking Around → The Inn — Jammo → Swamp Adventure → Night Watch — The Root Wall → Spirit Notes
3
p.31
Rumble
Comic · 6 panels
📐 Six panels: wide reveal; naming; silent vulnerability; food; blocked exit; wide teamwork.
P1 · RevealRound wombat lit by lanterns; Bluxky and miners watch, no attack posture.
P2 · That noiseRumble touches his belly; one miner relaxes, another looks embarrassed.💬 2
P3 · HungryRumble alone, paws on belly, embarrassed.
P4 · Food firstBluxky opens the food container from p29 and offers the meal.💬 1
P5 · BlockedThe party faces a rockfall.💬 2
P6 · Helping backWide open tunnel and daylight.💬 2
👺 Goblin reference — DONE P.29 (pages 29 onward)
Kindness resolves the apparent threat; Rumble chooses to help in return.
Gloves: No yellow glove circles.
p.32
Platypus Outpost Arrival
Comic · 12 panels · DAY 7
📐 Follow owner IMG_6982.jpeg: top conversation row; wide outpost reveal; five small password-failure beats; bottom confidence gag. Panel division may adapt to lettering.
Made itBluxky and accompanying goblin emerge from the mine.💬 2
Which wayBluxky considers the swamp clue but has no local directions.💬 1
Local suggestionGoblin perks up and points; Bluxky listens.💬 3
Outpost revealWide establishing shot matching owner sketch; diagonal queue approaches the gate.💬 2
Rejected passwordA different queued visitor gives the wrong password; trapdoor drops them out of view.💬 2
Rejected passwordA different queued visitor gives the wrong password; trapdoor drops them out of view.💬 2
Rejected passwordA different queued visitor gives the wrong password; trapdoor drops them out of view.💬 2
Rejected passwordA different queued visitor gives the wrong password; trapdoor drops them out of view.💬 2
Rejected passwordA different queued visitor gives the wrong password; trapdoor drops them out of view.💬 2
ConcernBluxky glances toward the trapdoor.💬 1
ConfidenceGoblin marches to the checkpoint, completely confident.💬 1
Page-ending setupClose goblin face at the gate, pleased with himself.💬 1
👺 Goblin reference — DONE P.29 (pages 29 onward)
Introduce the outpost's absurd bureaucracy and the need to listen.
Gloves: No yellow glove circles.
p.33
Eavesdrop — Decode The Password
Game · 1 panel
📐 One continuous busy queue illustration; short title/instruction above, answer line below. A small peripheral reaction exchange, not a separate comic grid.
P1 · CrowdContinuous queue at the gate.💬 4
👺 Goblin reference — DONE P.29 (pages 29 onward)
🔒 11 production-only items — see Script. Do not print.
Make the guard's reaction identify the relevant whisper; decoding supplies the answer.
Gloves: No yellow glove circles.
p.34
Inside Platypus Outpost
Illustration · 1 panel
📐 Full-page top-down or isometric view; no dialogue balloons.
P1 · OutpostMarket, inn, gate and living areas belong to the same architecture established on p32.
🔒 1 production-only item — see Script. Do not print.
Reward entry with one big visual discovery.
Gloves: No yellow glove circles.
p.35
Asking Around
Comic · 5 panels · DAY 8
📐 Five panels: question; one joke; silent passing-time montage; merchant; inn turn.
P1 · The questionBluxky alone at the market approaches the honey vendor from the selected composition; no departing goblin.💬 2
P2 · Wrong expertBluxky asks the rabbit delivery clerk beside parcels; preserve selected GEN cast.💬 2
P3 · Time passingWide horizontal view: Bluxky walks past closed shutters as afternoon shifts to lantern-lit dusk.
P4 · A useful earOld Merchant at right has overheard.💬 2
P5 · Follow the soundWarm Inn entrance ahead with THE INN sign.
👺 Goblin reference — DONE P.29 (pages 29 onward)
Show Bluxky working for a lead without a long chain of identical shrugs.
Gloves: No yellow glove circles.
p.36
The Inn — Jammo
Comic · 6 panels
📐 Six panels: wide room; note; follow; name joke; wizard lead; departure agreement.
P1 · InsidePacked Inn: music stage at back, Bluxky just inside doorway.
P2 · A noteOne cyan luminous note drifts past Bluxky's yellow eyes.💬 1
P3 · FollowBluxky weaves toward guitar player, tracking the note shape.
P4 · Name jokeJammo right with guitar, Bluxky left.💬 4
P5 · The leadMusic settles. Bluxky asks; Jammo's confident stage posture softens.💬 2
Song about homeJammo touches the guitar strap, thoughtful, then decides to revisit home with Bluxky.💬 3
Two artists connect; Jammo chooses to seek inspiration for a song about home.
Gloves: No yellow glove circles.
p.37
Swamp Adventure
Comic · 6 panels · DAY 9
📐 Six panels with three escalating creature beats; light moves dawn to dusk.
P1 · Home groundDawn. Jammo takes the lead along familiar roots; Bluxky follows.💬 2
P2 · MosquitoLate morning, giant mosquito rockets across; both duck into reeds.💬 1
P3 · Hungry flowersNoon. Carnival Flowers snap; Jammo ducks, Bluxky pulls his guitar clear of a petal mouth.💬 1
P4 · One eyeAfternoon. One Eye Spider slowly opens its eye.
P5 · CloserSunset. Through reeds, Skyroot's enormous roots become visible.💬 2
P6 · New arrivalA massive unfamiliar shadow behind them.💬 1
Jammo knows some of the place; both must improvise through its changes.
Gloves: No yellow glove circles.
p.38
Night Watch — The Root Wall
Comic · 6 panels · DAY 10
📐 Six panels: wide chase; largest quiet fire panel; note; wide dawn reveal; hesitation; encouragement.
P1 · Safe lightChase into a clearing ringed by Spirit Note light.💬 1
P2 · The fireDeep night of Day 9. Two figures around a small fire with generous negative space.💬 4
P3 · A familiar shapeA glowing note passes the fire.💬 2
P4 · Dawn at SkyrootFirst daylight of DAY 10.
P5 · HesitationJammo raises guitar but hesitates; hands not yet playing.💬 1
P6 · TogetherBluxky beside him, indicating the insects' numbered movement.💬 2
Give homesickness space, then let friendship move them toward the deadline.
Gloves: No yellow glove circles.
p.39–40
Spirit Notes
Game · 1 panel
📐 Two facing pages under the book's numbering convention; continuous scene, no critical clue in the gutter.
P1 · SequenceEight distinctive numbered Spirit Note insects across the spread.
🔒 4 production-only items — see Script. Do not print.
Reader observation and Jammo's music open the Root Wall together.
Gloves: No yellow glove circles.
Chapter Four
BREWSTER + FINALE
Pages 41–52 · Brewster — Currently Horizontal → The Wrong Bottle → Brewster's Desk — Seven Changes → Anchored → A Way Forward — Something Returned → The Promise Kept → One More Night → Ma Frenz — The Fire → Answers → Thank You — The Search Continues
4
p.41
Brewster — Currently Horizontal
Comic · 6 panels · DAY 10
📐 Six panels: wide house; doorway; lamp reveal; floor silhouette; face; introduction.
P1 · The housePumpkin house among Skyroot roots.💬 2
P2 · KnockBluxky leans into the dark doorway; Jammo behind him.💬 1
P3 · LightA lamp flares to reveal a cluttered but purposeful alchemy workshop.
P4 · On the floorA robe and slippers stick out from behind a workbench.💬 1
P5 · The visitorsBrewster lies face-up, calmly looking toward them.💬 1
P6 · IntroductionBluxky kneels at left; Brewster on floor at right.💬 2
Pay off the name puzzle and introduce an impressive place with an unimpressive first impression.
Gloves: No yellow glove circles.
p.42
The Wrong Bottle
Comic · 6 panels
📐 Six panels: recognition; cause; bottle clue; before/after comparison; Bluxky notices; dry held joke.
P1 · Name recognitionBluxky helps prop Brewster against the desk.💬 2
P2 · What happenedBrewster gestures at a spilled purple potion.💬 2
P3 · What to findBrewster points at his desk sketch.💬 1
P4 · The problemBluxky holds the before-spill sketch up, looking at the desk beyond.💬 2
P5 · Looking closelyClose Bluxky's eyes and the edge of the sketch.💬 1
P6 · Please hurryBrewster sinks comfortably into the cushion at floor level.💬 1
Make the differences puzzle a concrete rescue task, with one concise explanation.
Gloves: No yellow glove circles.
p.43–44
Brewster's Desk — Seven Changes
Game · 2 panels
📐 Matched before/after views on two pages; identical camera, lighting, colors, cropping and desk geometry.
P1 · Before / p43Reproduce the desk sketch as a clear full-color reference view.
P2 · After / p44Same view after the spill, with exactly the seven controlled differences in the production key.
🔒 9 production-only items — see Script. Do not print.
Finding the relocated antidote makes the puzzle cause the rescue.
Gloves: No yellow glove circles.
p.45
Anchored
Comic · 6 panels · DAY 10
📐 Six panels: antidote; urgent hands; largest anchoring beat; limits; Grandpa request; potion ready.
P1 · RecoveredBrewster drinks from the recovered round teal spiral-label bottle.💬 1
P2 · The deadlineBluxky speaks before Brewster can continue.💬 2
P3 · AnchorBrewster fits the approved Yellow Circle discs to Bluxky's gloves.💬 1
P4 · A boundaryBluxky studies the discs, then looks up.💬 2
P5 · The promiseBluxky shows concern for Grandpa Tree.💬 2
P6 · Something he can doBrewster hands over a LEAF-LABEL healing potion, visibly different from his spiral-label antidote.💬 2
🧤 No circles before installation panel; circles from installation onward.
Resolve the ten-day danger and prove Brewster can help, while preserving the search for home.
p.46
A Way Forward — Something Returned
Comic · 6 panels
📐 Six panels: calm route conversation; next lead; courier reveal; returned object close-up; thanks; departure intention.
P1 · Different giftsBluxky and Jammo at left, Brewster right beside a simple route map.💬 1
P2 · Where nextBrewster indicates the eastward route beyond wetlands, without presenting an exact surveyed map unless provided by the owner.💬 2
P3 · The courierThe SAME three-eyed bird from p7 perches near Brewster.💬 1
P4 · ReturnedBrewster hands the can to Bluxky.💬 2
P5 · Small reunionBluxky holds his own can, visibly relieved.💬 2
P6 · A promise firstBluxky stows the can beside the sealed leaf-label potion and heads toward the door with Jammo.💬 1
🧤 Keep installed yellow glove circles visible where the glove backs show.
Give one clear next lead and quietly return Bluxky's own spray can.
p.47
The Promise Kept
Comic · 5 panels · DAY 11
📐 Five panels: return; cure; largest relief image; quiet thanks; room to breathe.
P1 · ReturnMorning of DAY 11. Bluxky and Jammo return to Grandpa Tree, travel-worn but safe.💬 2
P2 · The cureBluxky pours the leaf-label healing potion over the roots as instructed.
P3 · ReleaseWide relief image. Roots uncurl, face relaxes; the established small curse creatures/shroomies withdraw peacefully.
P4 · QuietGrandpa closes his eyes.💬 1
P5 · Still hereBluxky sits on a root; Jammo rests beside him with guitar.
🧤 Keep installed yellow glove circles visible where the glove backs show.
Complete the promise to Grandpa through action, giving the book a real emotional resolution.
p.48
One More Night
Comic · 6 panels · DAY 11
📐 Six panels: next route; invitation; Floris callback; Chef provision; Jammo promise; gathering.
P1 · A guide aheadGrandpa speaks while Floris points toward the wetland route.💬 1
P2 · Not yetBrakko arrives with firewood, blocking Bluxky's view of the path without threatening him.💬 2
P3 · First friendFloris and Bluxky exchange a small smile.💬 2
P4 · ProvisionsChef, still in his consistent-side sling, hands over a sealed travel meal with his good hand.💬 3
P5 · A seat savedJammo tunes her strung guitar, ready to share songs inspired by the journey.💬 3
P6 · GatheringWide evening composition: Rumble, the three Miners, Chef, Brakko and Floris bring food and wood beneath Grandpa.
🧤 Keep installed yellow glove circles visible where the glove backs show.
👺 Goblin reference — DONE P.29 (pages 29 onward)
Turn separate allies into friends, and place the farewell before the campfire without leaving twice.
p.49–50
Ma Frenz — The Fire
Game · 1 panel
📐 One continuous campfire spread. One small game header and word bank; generous room for warmth and faces.
P1 · TogetherNight of DAY 11. Eight numbered friend GROUPS arranged naturally around the fire beneath Grandpa Tree.
🧤 For story art after p45, keep installed yellow circles; do not retrofit earlier-page answer thumbnails.
👺 Goblin reference — DONE P.29 (pages 29 onward)
🔒 4 production-only items — see Script. Do not print.
Celebrate the relationships earned by helping, without replacing Bluxky's wish to go home.
p.51
Answers
Reference · 1 panel
📐 Nine compact solution areas in a clear 3 × 3 structure; route drawings use actual final game art.
P1 · Solution keyTypeset the text solutions below; reserve diagram areas for the maze, object locations, completed dot outline and crossword.
🧤 For story art after p45, keep installed yellow circles; do not retrofit earlier-page answer thumbnails.
🔒 4 production-only items — see Script. Do not print.
Give reliable solutions without pretending unfinished visual puzzles have been validated.
p.52
Thank You — The Search Continues
Credits · 1 panel
📐 Thank-you header and short note; reserve about half the page for actual backer names; small bottom teaser illustration.
P1 · Next morningSmall teaser: morning after the campfire, Bluxky heads east toward the wetland route and distant desert horizon.
🧤 For story art after p45, keep installed yellow circles; do not retrofit earlier-page answer thumbnails.
🔒 3 production-only items — see Script. Do not print.
Thank the backers and reopen the journey briefly, preserving the next book's discoveries.