Working script · dialogue and panel division are editable · art and games still need checking
Canon 3.2-clean (2026-09-12) · generated 2026-09-13 from Bluxky_Project_Data.json + Art Bible (2026-09-13) · do not hand-edit
PANEL COMPOSITION — PRODUCTION ONLY · owner update 2026-09-13
For newly generated multi-panel comic pages, vary panel widths and heights to suit the story rhythm; do not make every panel the same size or default to a uniform grid. Give the key action, reveal or emotional beat more space; use smaller panels for reactions, pauses and gag timing. Keep a clear left-to-right, top-to-bottom reading order, clean gutters and enough room for speech balloons. Variation must serve readability, not decorative complexity. Preserve approved DONE/sketch layouts; this is not an instruction to redraw finished pages. Single-image pages and matched game views retain their required formats. Use simple, accurate backgrounds.
This brief is production guidance about panel sizing. Never letter it, or any part of it, into the artwork.
P1 · Endpaper
Retain the owner-selected endpaper artwork. If still undecided, reserve an unlettered page; no new story scene or world map.
Continuity
Endpaper art remains an owner design choice; the script intentionally supplies no mandatory display text.
Art impact
No mandatory art change.
Game text — printed for the reader
P1 · Title page
Owner-approved p2 concept: Bluxky steps back to admire his freshly painted graffiti, unaware of a Pig Police shadow approaching around the alley corner. Match DONE p3–5 city architecture. One ordinary red spray can; moderate, purposeful background detail.
Production checks
Use Prologue, not Act 1, on the city opener.
Art impact
Create the owner-approved Prologue concept unless a matching source is supplied; no verified finished p2 source in DONE/GEN.
P1 · Caught in the act
Wide city alley. Bluxky runs left-to-right; two Pig Police behind him. Keep faces visible in three-quarter view.
Pig Police HEY! STOP!(top-left; tail toward pursuer)
P2 · The evidence
Close view of a fresh dripping tag. Bluxky's gloved hand and his distinctive red spray can leave the right edge. Establish a recognizable can dent/sticker from the actual reference.
P3 · Tight corner
Bluxky ducks around a corner; one pursuer skids beyond it.
SKID!
P4 · Artist's shortcut
He spots a drain opening beneath layers of old tags. Let his eyes lead to the opening before his body follows.
P5 · Commit
Bluxky squeezes toward the dark opening, red can securely in the same hand or bag position established in panel 2.
P6 · The pause
One Pig Police stops at the drain, peers into darkness. Silent hesitation; do not add a second action.
P7 · Different standards
Cop at the opening left; Bluxky's retreating boot disappears to the right below street level.
Pig Police …Nope. Not going in there.(upper-left; punchline last)
Continuity
Pigpo remains the sewer obstacle on p4; the reluctant officers here are the surface pursuers.
If the finished art contains dissapear, correct to disappear; do not add the word solely to make this correction.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Game text — printed for the reader
TitleESCAPE SEWER!
InstructionFind the way out. Collect 5 pieces of rubbish to bonk Pigpo!
Existing stat label, if presentRUBBISH ATK: 1
P1 · Maze
Bluxky at entry; Pigpo and a blocked exit form the bad route. The valid route collects five rubbish pieces and passes the clearly staged Pigpo bonk point before reaching the glowing manhole.
Production checks
Trace one valid route; five distinct collectible rubbish pieces on it.
The bad exit must remain a dead end. Check the drawn Pigpo obstacle against the route; wording alone does not establish playability.
Continuity
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · Dead end?
Bluxky stops at the glowing manhole; pursuit stays behind him. Red can visible and unchanged.
P2 · Bad footing
He braces one glove on the portal rim. A brief reflected yellow flare lights the glove; no permanent Yellow Circle discs yet.
ZAP!
P3 · The fall
Tall existing fall panel. Bluxky drops through; the red can slips separately from his hand and follows him into the same opening.
WHOOPS!
Continuity
Maintain the existing falling composition. The can trail is a small continuity insert if missing, not a request to replace finished art.
The portal caused the accident; the can does not open it.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · Shared fall
Bluxky and one small red can fall within the same vortex, separated by a readable gap. Can remains a physical object, not a glowing magic source.
Continuity
No captions, dialogue or SFX on this page.
Do not add Yellow Circle discs; they arrive on p45.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Preserve the finished splash; add a small falling can only if absent and compatible with the art.
Panel 1 — Landing
Keep existing landing panel in DONE; portal closed.
THUMP!
Panel 2 — Taking stock
Bluxky checks his empty hand. In a small background area the red three-eyed bird from DONE p27 picks up the fallen red spray can; no spotlight.
Bluxky Where am I now?(reading order; keep tail clear)
Panel 3 — A sound to follow
Keep existing final panel: Bluxky turns toward the cry. The bird carries the can away discreetly.
…ooohhh…
Continuity
DONE three-panel composition takes precedence. Small courier setup only if it fits; do not redesign the page. Courier is the red three-eyed bird, separate from Yellow Bird.
Art impact
Shorten arrival copy; one small bird/can setup may require an insert into existing art.
Game text — printed for the reader
TitleHOW TO PLAY
Step 1LOOK CLOSELY — Find hidden objects and clues.
Step 2DECODE — Match runes with the chart on page 10.
Step 3MARK IT — Follow each game's instructions.
Step 4KEEP GOING — Your answers help the adventure move on.
P1 · Instruction icons
Simple look / chart / pencil / next-page icons; leave large clear type areas.
Floris Look first. Scribble second.(small lower-right margin)
Production checks
Remove the undefined find all star pages bonus instruction.
Allow players to circle or write only where the relevant game asks.
Continuity
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Game text — printed for the reader
TitleBLUXKY — SKILLS
SkillGRAFFITI — Make your mark.
SkillOBSERVE — Notice what others miss.
SkillCLIMB & HIDE — Up high. Down low. Out of sight.
AbilityTAGGING — Add your own doodles.
AbilityTHROW UP — Circle a find or sketch a quick shape.
AbilityWILDSTYLE — Learn the Rune chart on page 10.
P1 · Character and icons
Use the NEW Bluxky sheet for anatomy. Reference icons are playful reader tools, not acquired glove powers.
Production checks
If a padlock is retained, label it LEARN ON P.10; do not imply supernatural powers have unlocked.
Continuity
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Game text — printed for the reader
TitleGRAFFITI RUNE
InstructionMatch each rune to a letter. Use this chart whenever a game shows runes.
P1 · Decoder chart
Use the actual approved 26-glyph chart; pair each glyph with one Latin letter. Preserve identical mappings on all Rune pages.
Production checks
Floris's pollen unlocks spoken comprehension on p11; written runes still require this chart.
Use the chart on p11, p33 and p39–40. Ingredient names in this revision are hidden Latin letters, not newly invented glyphs.
Check B/D, F/P, I/L, U/V and S/Z. Never generate pseudo-runes and call the puzzle complete.
Continuity
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · Rustle
Bluxky stops left of frame, alert to leaf movement right.
RUSTLE…
P2 · Hello?
Floris appears right behind a leaf; Bluxky left.
Bluxky Yo—(upper-left)
Floris WHO ARE YOU(upper-right; ENCODE IN APPROVED RUNE, not Latin)
P3 · Accidental pollen
Floris startled, pink pollen bursts left across Bluxky. Clear origin at Floris; this is not Bluxky sneezing.
Bluxky HEY!(top-left clear of burst)
FUME!
P4 · Understanding
Pink haze settles. Floris right apologetic; Bluxky left surprised.
Floris Sorry! I'm Floris.(upper-right; read first)
Bluxky …I can understand you.(below-left; read second)
P5 · Local assumptions
Same positions, calmer. Floris puzzled, Bluxky dry.
Floris Couldn't you before?(upper-right; first)
Bluxky That would've helped.(below-left; punchline last)
P6 · Follow the cry
Both turn toward the deep forest. Floris guides with a leaf, Bluxky moves beside her.
Floris Grandpa Tree. He's been hurting for days.(upper-left; small)
…ooohhh…
Continuity
Rune lettering is a separate exact overlay using p10. Floris's plain speech begins after the pollen burst.
Keep the haze away from Bluxky's eye and mouth contours.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · Something ancient
Grandpa Tree fills most of the frame. Shroomies bite at roots; Bluxky small below, Floris nearby. Tree does not speak yet.
Bluxky What happened to you?(low-left, near Bluxky; avoid roots)
Continuity
No explanatory caption; the image supplies scale and pain.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Remove redundant caption if present; retain finished composition.
P1 · Guardian
Existing wide tree-face panel; Floris at roots and Bluxky foreground.
Grandpa Tree Grandpa Tree. Usually I do the helping.(upper-left)
Grandpa Tree Today I could use some.(upper-right)
Grandpa Tree Where are you from?(below-right)
P2 · Home
Existing Bluxky gesture panel.
Bluxky Another world. Fell through a portal.(upper-left)
Grandpa Tree That explains the look.(upper-right)
Bluxky Is there a way back?(below-left)
P3 · The curse
Keep the close-up of shroomies biting.
Grandpa Tree A curse changed them. They used to be peaceful.(upper-left)
CHOMP!
P4 · An uncertain lead
Keep Grandpa and Bluxky in existing left panel.
Grandpa Tree A wizard once helped me. Potions. Cures. He may know who can help you.(upper-left)
Bluxky Where is he now?(upper-right)
Grandpa Tree Far side of the forest. Nobody's seen him lately.(lower-right)
P5 · Deadline
Existing close-up of Grandpa, two balloons.
Grandpa Tree Find him soon.(upper-left)
Grandpa Tree When your tenth day ends, you'll begin to fade. Lost between worlds.(upper-right)
P6 · Reaction
Existing tall Bluxky close-up at lower-left.
Bluxky TEN DAYS?!(upper-left)
Bluxky Aight. Where do I start?(below-left)
P7 · Start asking
Existing small Grandpa panel at lower-middle.
Grandpa Tree Ask along the forest path. Someone may know.(upper-left)
P8 · Choice
Existing small Bluxky fist panel below.
Bluxky Say less. I'm finding him.(upper-left)
P9 · The promise
Existing tall final Bluxky reaction panel; no new camera required.
Grandpa Tree If you find him, perhaps he can help us both.(upper-left)
Bluxky I'll bring help back.(small low balloon if space permits)
Continuity
Grandpa supplies an uncertain healer lead, not verified portal-opening ability. Do not retain “could fix anything … Dimensional problems.”
No swamp location or Brewster name yet. Chef supplies the swamp lead on p29; the name is decoded on p39–40.
Keep finished art and balloons where possible; fit the final promise as a brief added line only if readable.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering pass within DONE grid; no compulsory page redraw.
P1 · Run
Bluxky runs into the forest; Grandpa Tree and Floris remain behind.
Bluxky Aight. Quest on.(near face; keep action open)
Floris Good luck, Bluxky!(small far-left trailing balloon)
Ten days. One missing wizard.
Continuity
This is the clear spoken naming beat for Bluxky; the finale game does not require hiding his name everywhere else.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering only on the existing splash.
Game text — printed for the reader
Quest titleFIND BRAKKO'S BRIDGE PARTS!
InstructionSearch the valley on page 16.
ItemRiver Emerald ×2
ItemMuddy Bloomer ×2
ItemFirefly Cores ×4
ItemRune Hammer ×1
ItemGiant Pipe Bones ×4
ItemIron Root ×1
P1 · A builder
Brakko right with tools, Bluxky left at a forest junction.
Bluxky Seen a wizard around here?(upper-left)
Brakko Brakko! No. But Chef Goblin hears everything.(upper-right)
P2 · The catch
Both face the broken bridge. Chef camp smoke across the ravine.
Bluxky Let me guess. Other side?(upper-left)
Brakko Other side.(upper-right)
P3 · A skill, not a delay
Brakko taps a salvaged joint; demonstrate pride in workmanship.
Brakko Heartwood Build. I can fix it.(upper-left)
Bluxky What do you need?(upper-right)
P4 · Look down
Bluxky spots the washed-down parts among rocks below, Brakko points with a tool.
Brakko The storm scattered my parts down there.(upper-left)
Bluxky Say less.(upper-right)
P5 · Quest checklist
Full-colour icons and quantities across the bottom; no speech balloons inside the item list.
Production checks
Six types, fourteen items; keep quantities identical on p16 and p51.
Use River Emerald consistently with the current script; older outline said River Stone. Compare icon labels during art QA.
Continuity
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Game text — printed for the reader
TitleFIND BRAKKO'S BRIDGE PARTS!
InstructionUse the list on page 15.
P1 · Valley hunt
Place the fourteen specified parts in the existing valley scene. Bluxky observes from an unobtrusive edge; do not point directly to collectibles.
Production checks
2 River Emerald, 2 Muddy Bloomer, 4 Firefly Cores, 1 Rune Hammer, 4 Giant Pipe Bones, 1 Iron Root.
No duplicate answer footer or narrator caption.
Continuity
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Preserve finished illustration; reconcile labels/counts before print.
P1 · Built
Brakko sets the last joint, Bluxky tests the sturdy rail.
Brakko Brakko! Good as new!(upper-left)
Bluxky You work fast.(upper-right)
CLUNK!
P2 · Across
Bluxky crosses toward camp smoke. Brakko stays with the bridge.
Brakko Chef's just ahead!(upper-left)
Bluxky Good looks, Brakko.(upper-right)
P3 · Camp reveal
Wide crowded cook camp: one giant pot, tired miners and Chef Goblin conducting chaos.
Bluxky …Busy kitchen.(small top-left)
P4 · Hunger chorus
Two distinct miners left, Chef right; no overlapping tails.
Goblin Miner We're STARVING!(upper-left)
Chef Goblin I NOTICED.(upper-right)
P5 · The question
Bluxky left, Chef right. An empty ingredient basket in Chef's hand communicates the problem.
Bluxky I'm looking for the wizard.(upper-left)
Chef Goblin I might know something. First, help me feed this lot.(upper-right)
P6 · Why nobody moves
Wide mine mouth behind nervous miners; emptied food bins in foreground.
Chef Goblin Something in there keeps stealing our food.(upper-left)
Goblin Miner And making THAT noise.(below-right; points toward mine)
GROOOAN…
P7 · A useful deal
Chef opens the Recipe toward Bluxky; Bluxky rolls up a glove cuff.
Chef Goblin Bring eight ingredients. We'll feed everyone. Then I'll tell you what I know.(upper-left)
Bluxky Aight. Show me the list.(upper-right)
Continuity
DONE p17 bargain remains valid because p29 now pays it off with the swamp and Outpost lead.
Use the existing seven-panel composition. Earlier v3 staging is an alternate, not a mandatory redraw.
Minor copy correction in DONE: “What the heck is happening here?”; preserve the expressive hunger scene.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Game text — printed for the reader
TitleCHEF GOBLIN RECIPE
InstructionFind these ingredients on pages 19–26. Write their hidden names here.
SKYSALT clue replacementBlue salt crystals formed by storms on the valley's rocky ledges.
P1 · Recipe scroll
Use the owner's ingredient icons; clear Latin-letter answer boxes beside each icon. Do not print the ingredient answers on this player page.
Production checks
Slot order and counts: FLUXEGG 7, CURSECAP 8, INKERRY 7, FANGHERB 8, SKULLIC 7, SLIMBUTT 8, FIRESPIKE 9, SKYSALT 7.
Keep the other existing ingredient clues unless they contradict the named shapes; SKYSALT no longer says cloud tips.
FLUXEGG has one X and seven letters. Keep seven cells for this answer on p28 and verify crossings; owner has corrected p18.
Continuity
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Correct egg spelling/slot count and SKYSALT clue; retain ingredient icons.
Game text — printed for the reader
TitleINGREDIENT HUNT! #1 of 8 — Moofowl Nest
InstructionFind the ingredient and its hidden name. Fill in your Chef Goblin Recipe!
Chef margin noteDo not let it hatch. Do not ASK what hatches.
P1 · Search scene
One cream/coral spiral egg matching p18, among giant yellow-and-blue spotted ordinary eggs. Bluxky tiptoes over a crunchy twig while a nesting bird watches, unimpressed. Forest nests near waterfalls; keep the target intact.
Production only
Hidden environmental word: FLUXEGG
Production checks
Hide exactly one complete Latin-letter word FLUXEGG (7 letters) in the environment. Do not give the answer in the title, instruction or label.
Multiple specimens of the same ingredient are allowed for interaction gags. Reader identifies the ingredient type; accept any clearly matching specimen, not a falsely unique object. Show accepted target areas in the answer key.
No bottom answer strip or caption box. Names go on Recipe p18. Keep Chef margin note unboxed.
Use owner selection and p18 icon morphology. Hidden word must remain legible at intended print size; visual clue proof remains pending.
Continuity
Bluxky interacts with the ingredient. Preserve recipe identity and puzzle legibility; detail supports the gag rather than filling every space.
Art impact
Align current game wording, spelling and habitat; use selected concept or later owner sketch for actual composition.
Game text — printed for the reader
TitleINGREDIENT HUNT! #2 of 8 — Rotten Log Grove
InstructionFind the ingredient and its hidden name. Fill in your Chef Goblin Recipe!
Chef margin notePurple spots GOOD. Purple smoke BAD. Run from smoke.
P1 · Search scene
Rotten Log Grove, use selected CURSECAP 01 composition. Purple-spotted CURSECAP mushrooms with the p18 identifying eyes/stem swarm Bluxky and nip his gloves or shorts. Comic tugging without injury. Bluxky reacts, not a static pose. No purple smoke in this version; keep the warning as the margin joke.
Production only
Hidden environmental word: CURSECAP
Production checks
Hide exactly one complete Latin-letter word CURSECAP (8 letters) in the environment. Do not give the answer in the title, instruction or label.
Multiple specimens of the same ingredient are allowed for interaction gags. Reader identifies the ingredient type; accept any clearly matching specimen, not a falsely unique object. Show accepted target areas in the answer key.
No bottom answer strip or caption box. Names go on Recipe p18. Keep Chef margin note unboxed.
Use owner selection and p18 icon morphology. Hidden word must remain legible at intended print size; visual clue proof remains pending.
Continuity
Bluxky interacts with the ingredient. Preserve recipe identity and puzzle legibility; detail supports the gag rather than filling every space.
Art impact
Align current game wording, spelling and habitat; use selected concept or later owner sketch for actual composition.
Game text — printed for the reader
TitleINGREDIENT HUNT! #3 of 8 — Berry Hollow
InstructionFind the ingredient and its hidden name. Fill in your Chef Goblin Recipe!
Chef margin noteWear gloves. Stains last 40 years. Ask me how I know.
P1 · Search scene
One dark inky berry cluster with ochre leaves and thick drips, matching p18. Berry bushes and a winding path. Bluxky inspects an inky glove, unaware of fingerprints on his white cheek patch.
Production only
Hidden environmental word: INKERRY
Production checks
Hide exactly one complete Latin-letter word INKERRY (7 letters) in the environment. Do not give the answer in the title, instruction or label.
Multiple specimens of the same ingredient are allowed for interaction gags. Reader identifies the ingredient type; accept any clearly matching specimen, not a falsely unique object. Show accepted target areas in the answer key.
No bottom answer strip or caption box. Names go on Recipe p18. Keep Chef margin note unboxed.
Use owner selection and p18 icon morphology. Hidden word must remain legible at intended print size; visual clue proof remains pending.
Continuity
Bluxky interacts with the ingredient. Preserve recipe identity and puzzle legibility; detail supports the gag rather than filling every space.
Art impact
Align current game wording, spelling and habitat; use selected concept or later owner sketch for actual composition.
Game text — printed for the reader
TitleINGREDIENT HUNT! #4 of 8 — Redwood
InstructionFind the ingredient and its hidden name. Fill in your Chef Goblin Recipe!
Chef margin noteGrab it fast. It grabs back slow.
P1 · Search scene
Orange-centered herb with ivory fang leaves and red/yellow ruffled lower growth, matching p18. Under great Redwood roots, the rooted plant slowly catches the edge of his boot while Bluxky cautiously reaches toward it.
Production only
Hidden environmental word: FANGHERB
Production checks
Hide exactly one complete Latin-letter word FANGHERB (8 letters) in the environment. Do not give the answer in the title, instruction or label.
Multiple specimens of the same ingredient are allowed for interaction gags. Reader identifies the ingredient type; accept any clearly matching specimen, not a falsely unique object. Show accepted target areas in the answer key.
No bottom answer strip or caption box. Names go on Recipe p18. Keep Chef margin note unboxed.
Use owner selection and p18 icon morphology. Hidden word must remain legible at intended print size; visual clue proof remains pending.
Continuity
Bluxky interacts with the ingredient. Preserve recipe identity and puzzle legibility; detail supports the gag rather than filling every space.
Art impact
Align current game wording, spelling and habitat; use selected concept or later owner sketch for actual composition.
Game text — printed for the reader
TitleINGREDIENT HUNT! #5 of 8 — Forgotten Grave
InstructionFind the ingredient and its hidden name. Fill in your Chef Goblin Recipe!
Chef margin noteIf it whispers to you, do NOT whisper back.
P1 · Search scene
Forgotten Grave, use selected SKULLIC 01 composition. Several skull-like garlic heads in a recognizable cluster give off overpowering smell. Bluxky covers his lower face, wobbly-kneed and nearly fainting. No added nose. Bone-white garlic lobes, sockets and stalks follow p18; no generic human skull pile.
Production only
Hidden environmental word: SKULLIC
Production checks
Hide exactly one complete Latin-letter word SKULLIC (7 letters) in the environment. Do not give the answer in the title, instruction or label.
Multiple specimens of the same ingredient are allowed for interaction gags. Reader identifies the ingredient type; accept any clearly matching specimen, not a falsely unique object. Show accepted target areas in the answer key.
No bottom answer strip or caption box. Names go on Recipe p18. Keep Chef margin note unboxed.
Use owner selection and p18 icon morphology. Hidden word must remain legible at intended print size; visual clue proof remains pending.
Continuity
Bluxky interacts with the ingredient. Preserve recipe identity and puzzle legibility; detail supports the gag rather than filling every space.
Art impact
Align current game wording, spelling and habitat; use selected concept or later owner sketch for actual composition.
Game text — printed for the reader
TitleINGREDIENT HUNT! #6 of 8 — Rotten Log Grove
InstructionFind the ingredient and its hidden name. Fill in your Chef Goblin Recipe!
Chef margin noteSlippery. Undignified. Delicious.
P1 · Search scene
One green/yellow gelatinous block fungus with circular cavities and dripping folds, attached UNDER a damp log. Low view beneath a log bridge. Bluxky lies in mud as a slime drop lands on a raised white glove; target stays attached.
Production only
Hidden environmental word: SLIMBUTT
Production checks
Hide exactly one complete Latin-letter word SLIMBUTT (8 letters) in the environment. Do not give the answer in the title, instruction or label.
Multiple specimens of the same ingredient are allowed for interaction gags. Reader identifies the ingredient type; accept any clearly matching specimen, not a falsely unique object. Show accepted target areas in the answer key.
No bottom answer strip or caption box. Names go on Recipe p18. Keep Chef margin note unboxed.
Use owner selection and p18 icon morphology. Hidden word must remain legible at intended print size; visual clue proof remains pending.
Continuity
Bluxky interacts with the ingredient. Preserve recipe identity and puzzle legibility; detail supports the gag rather than filling every space.
Art impact
Align current game wording, spelling and habitat; use selected concept or later owner sketch for actual composition.
Game text — printed for the reader
TitleINGREDIENT HUNT! #7 of 8 — Redwood (ember vent)
InstructionFind the ingredient and its hidden name. Fill in your Chef Goblin Recipe!
Chef margin noteTongs. TWO pairs. Trust me.
P1 · Search scene
One red curved root with ivory spikes, green collar and short stalk, rooted in a steaming fissure. Intact Redwood forest with one small ember vent. Bluxky holds red-handled tongs whose jaws grip a SECOND blue-handled pair. Show two hinges and two pairs of jaws.
Production only
Hidden environmental word: FIRESPIKE
Production checks
Hide exactly one complete Latin-letter word FIRESPIKE (9 letters) in the environment. Do not give the answer in the title, instruction or label.
Multiple specimens of the same ingredient are allowed for interaction gags. Reader identifies the ingredient type; accept any clearly matching specimen, not a falsely unique object. Show accepted target areas in the answer key.
No bottom answer strip or caption box. Names go on Recipe p18. Keep Chef margin note unboxed.
Use owner selection and p18 icon morphology. Hidden word must remain legible at intended print size; visual clue proof remains pending.
Continuity
Bluxky interacts with the ingredient. Preserve recipe identity and puzzle legibility; detail supports the gag rather than filling every space.
Art impact
Align current game wording, spelling and habitat; use selected concept or later owner sketch for actual composition.
Game text — printed for the reader
TitleINGREDIENT HUNT! #8 of 8 — Stormwatch Hill
InstructionFind the ingredient and its hidden name. Fill in your Chef Goblin Recipe!
Chef margin noteWorth the lightning. Probably.
P1 · Search scene
Blue storm-formed SALT MINERAL attached to mountain-valley rock, with the p18 angular cluster silhouette. A passing storm on a valley ledge. A small bolt zaps the collecting glove; Bluxky does a startled rubber-hose hop above the ledge. No epic power-up or spray-can use.
Production only
Hidden environmental word: SKYSALT
Production checks
Hide exactly one complete Latin-letter word SKYSALT (7 letters) in the environment. Do not give the answer in the title, instruction or label.
Multiple specimens of the same ingredient are allowed for interaction gags. Reader identifies the ingredient type; accept any clearly matching specimen, not a falsely unique object. Show accepted target areas in the answer key.
No bottom answer strip or caption box. Names go on Recipe p18. Keep Chef margin note unboxed.
Use owner selection and p18 icon morphology. Hidden word must remain legible at intended print size; visual clue proof remains pending.
Continuity
Bluxky interacts with the ingredient. Preserve recipe identity and puzzle legibility; detail supports the gag rather than filling every space.
Art impact
Align current game wording, spelling and habitat; use selected concept or later owner sketch for actual composition.
P1 · Delivery
Bluxky sets down all eight ingredients. Chef's eyes widen.
Bluxky All eight.(upper-left)
Chef Goblin MAGNIFICENT!(upper-right)
P2 · Overconfidence
Chef climbs a low branch to reach seasoning, one triumphant fist raised.
Chef Goblin TODAY WE FEAST!(upper-left)
P3 · Wait for it
Retain the DONE Chef reaching for the red THREE-EYED bird before the branch cracks. This is the owner's existing gag. Do not call this an ordinary two-eyed bird.
CREAK…
P4 · Down
One crash pose below the snapped branch; bird calmly flies out of frame.
CRASH!
P5 · Dignity
Chef sits with one arm in a makeshift sling. Bluxky watches without a written ellipsis.
Chef Goblin It is merely my cooking hand. My only cooking hand.(top; leave reaction face visible)
P6 · Recruitment
Chef right looks at Bluxky left. Place three balloons in a clear descending sequence.
Chef Goblin Can you cook?(top-right; first)
Bluxky I once burned instant noodles.(middle-left; second)
Chef Goblin PERFECT. You're hired.(lower-right; punchline last)
Continuity
No caption after the punchline. Preserve the established cooking-hand / noodles / hired wording.
Chef's injured arm stays on the same side through p48; use existing art for the side.
Owner-confirmed: the red three-eyed bird in DONE p27 is the same bird that retrieved Bluxky’s fallen spray can and brought it to Brewster. Preserve its p27 design when it returns; do not merge it with Yellow Bird.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Game text — printed for the reader
TitleCOOK IT UP!
InstructionUse the ingredient names from page 18 to complete the crossword.
P1 · Crossword
Bluxky beside the pot with the Recipe; Chef coaches from the margin in his sling. The grid remains the focal area.
Production checks
Final answers: FLUXEGG, CURSECAP, INKERRY, FANGHERB, SKULLIC, SLIMBUTT, FIRESPIKE, SKYSALT.
FLUXEGG requires seven cells. Cancel the previous eight-cell expansion and verify every crossing.
Use image clues or numbered clues consistent with the existing drawn grid. Do not claim a revised grid has been solved until its actual cells are supplied and checked.
Do not introduce an extra Rune decoding step into this crossword.
Continuity
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Grid and affected crossing letters need an art/lettering pass; this revision supplies final answer spellings, not a fabricated solved grid.
P1 · Cooking chaos
Keep existing wide cooking scene, yelling Chef, Bluxky stirring and the miners. Chef lifts his injured arm in excitement; miner calls it out as the existing gag, not a continuity error.
Chef Goblin DUG! PICK! NUGGET!(upper-left)
Chef Goblin If you can whine, you can wash pots!(below-left)
Chef Goblin More stirring. ALWAYS more stirring!(upper-middle)
Bluxky I have no idea what I'm doing.(upper-right)
Goblin Miner Chef… your arm.(far-right)
P2 · Fed
Keep the small DONE feast panel. A modest closed food parcel beside Bluxky can supply p31; do not add a separate handover panel.
Against all expectations, the stew was edible.
P3 · The missing link
Keep the existing Chef close-up and THREE balloon areas. All three lines belong to Chef, with clear tails.
Chef Goblin You kept your end. I'll keep mine.(first existing balloon)
Chef Goblin Last I heard, the wizard lived beyond the swamp.(second existing balloon)
Chef Goblin Take the passage through the Goblin Mine.(third existing balloon)
P4 · The catch
Keep existing entrance scene. Miners march into the cave.
Bluxky Through the mine. With the monster.(upper-left)
Chef Goblin Go with the miners. Stick together.(below-left)
Goblin Miner Nothing scares us now.(near entrance)
P5 · Courage expires
Keep miners running underground; Bluxky with ordinary lantern, not spray can.
Goblin Miner MONSTER! RUN!(right; frightened shout)
P6 · Continue
Keep final Bluxky lantern close-up; remove the redundant recap caption.
Bluxky Here we go.(upper-left)
Continuity
Chef supplies the swamp clue and mine passage, but neither recommends Platypus Outpost nor gives a password. No Brewster name yet. Preserve DONE art; optional food parcel establishes p31 basket.
Art impact
Replace two existing Chef balloons; optional small food parcel. No new page or full redraw.
Game text — printed for the reader
TitleCONNECT THE DOTS!
InstructionJoin the dots in number order, then join the last dot to 1. Who's hiding in the mine?
P1 · In the dark
Miners and Bluxky with lanterns at an edge; numbered candle-like dots form a round, soft wombat silhouette. A growl is heard but the creature is not yet fully drawn.
Production checks
DONE has a sequence reaching 95: preserve its established point count and verify every consecutive connection, including 95 back to 1 if a closed outline is intended. The earlier 30–50-dot suggestion is superseded.
Do not reveal a scary monster if the completed shape should be Rumble.
Check numbers, missing points, line crossings and pencil contrast on the actual final art.
Continuity
Replace “invisible monster” with “hidden monster” if retaining the subtitle; this is concealment in darkness, not an established invisibility power.
For the existing caption, “The miners' lanterns” corrects the possessive. Test a pencil mark against the dark background on a print proof.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · Reveal
Round wombat lit by lanterns; Bluxky and miners watch, no attack posture.
P2 · That noise
Rumble touches his belly; one miner relaxes, another looks embarrassed.
Goblin Miner Rumble. That's your name now.(upper-left)
Goblin Miner 2 We were scared of a tummy?(upper-right)
GRRRUMBLE
P3 · Hungry
Rumble alone, paws on belly, embarrassed. NO caption, speech or SFX.
P4 · Food first
Bluxky opens the food container from p29 and offers the meal. Keep Rumble's delighted face visible.
Bluxky We made extra. Here.(upper-left)
P5 · Blocked
The party faces a rockfall. Bluxky points out loose edges; miners set tools. Rumble quietly starts pawing a soft patch.
Bluxky Loose rocks here. We can shift these.(upper-left)
Goblin Miner We'll dig the sides!(upper-right)
P6 · Helping back
Wide open tunnel and daylight. Rumble has dug a route; Bluxky moves a small stone by ordinary effort, miners cheer.
Bluxky Nice one, Rumble!(upper-left)
Goblin Miners RUM-BLE! RUM-BLE!(upper-right)
Continuity
No super-strength or Yellow Circle glove effects before p45.
Rumble helping is his response to kindness, not a command to earn his food.
DONE artwork has priority for the existing grid. Revised prose is a lettering/staging proposal; do not redraw this whole finished page solely to match an earlier HTML plan.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Panel 1 — Made it
Bluxky and accompanying goblin emerge from the mine.
Bluxky We made it! Yippie!(reading order; keep tail clear)
Goblin Miner Let's take a break.(reading order; keep tail clear)
Panel 2 — Which way
Bluxky considers the swamp clue but has no local directions.
Bluxky Chef Goblin didn't tell me where to go after the mine.(reading order; keep tail clear)
Panel 3 — Local suggestion
Goblin perks up and points; Bluxky listens.
Goblin Miner I know a place. Drinks, gossip—everything!(reading order; keep tail clear)
Bluxky Can you show me?(reading order; keep tail clear)
Goblin Miner Of course! Chef used to take me there.(reading order; keep tail clear)
Panel 4 — Outpost reveal
Wide establishing shot matching owner sketch; diagonal queue approaches the gate. Faces of the two travellers visible where possible.
Bluxky What is that?(reading order; keep tail clear)
Goblin Miner Platypus Outpost. Everybody passes through.(reading order; keep tail clear)
Panel 5 — Rejected password
A different queued visitor gives the wrong password; trapdoor drops them out of view. Guard stays deadpan.
Visitor Noodle-seven?(reading order; keep tail clear)
Platypus Guard Wrong. Next.(reading order; keep tail clear)
CLUNK!
Panel 6 — Rejected password
A different queued visitor gives the wrong password; trapdoor drops them out of view. Guard stays deadpan.
Visitor Mossy-boat.(reading order; keep tail clear)
Platypus Guard Wrong. Next.(reading order; keep tail clear)
CLUNK!
Panel 7 — Rejected password
A different queued visitor gives the wrong password; trapdoor drops them out of view. Guard stays deadpan.
Visitor Dripdrop.(reading order; keep tail clear)
Platypus Guard Wrong. Next.(reading order; keep tail clear)
CLUNK!
Panel 8 — Rejected password
A different queued visitor gives the wrong password; trapdoor drops them out of view. Guard stays deadpan.
Visitor Plum-Jam.(reading order; keep tail clear)
Platypus Guard Wrong. Next.(reading order; keep tail clear)
CLUNK!
Panel 9 — Rejected password
A different queued visitor gives the wrong password; trapdoor drops them out of view. Guard stays deadpan.
Visitor Wingnut.(reading order; keep tail clear)
Platypus Guard Wrong. Next.(reading order; keep tail clear)
CLUNK!
Panel 10 — Concern
Bluxky glances toward the trapdoor.
Bluxky Please tell me you remember the password.(reading order; keep tail clear)
Panel 11 — Confidence
Goblin marches to the checkpoint, completely confident.
Goblin Miner Of course! Watch and learn, Bluxky!(reading order; keep tail clear)
Panel 12 — Page-ending setup
Close goblin face at the gate, pleased with himself. End BEFORE the fall.
Goblin Miner Yummy Mojo Cocoa!(reading order; keep tail clear)
Continuity
All shown answers fail, including Wingnut. No hourly-password premise. p33 supplies the goblin fall punchline and the real EGGLAYER clue.
Dialogue is current working copy; owner sketch controls staging.
Art impact
Use owner sketch, keep confident cocoa gag; replace any accepted Wingnut reaction.
Game text — printed for the reader
TitleEAVESDROP! — DECODE THE PASSWORD!
InstructionWatch who the guard lets through. Decode their whisper with the chart on page 10.
Answer linePassword: ___________________
P1 · Crowd
Continuous queue at the gate. Small nervous creature whispers coded EGGLAYER and receives the guard's slow nod. Other creatures whisper coded distractors. Bluxky watches alone. At the scene edge an open trapdoor, goblin already fallen out of view, helmet suspended above it; balloon tail descends into hole.
Goblin Miner (below trapdoor) Let me try agaaain!(small peripheral balloon; tail into hole, separate from Rune clues)
Bluxky That's the password?!(small left margin; first)
Platypus Guard Yes.(small near guard; second)
Bluxky …Aight.(below Bluxky; last)
Production only
Smug creature: VENOMHEEL
Nervous creature accepted by guard: EGGLAYER
Overconfident creature: BILLZAPPER
Know-it-all creature: SWEATMILK
Distractor: What's for lunch?
Distractor: My feet hurt.
Distractor: Long queue today.
Distractor: Is that a graffiti writer?
Production checks
Encode the four crowd words and distractor sentences using the actual p10 chart. Do not print their Latin plaintext beside the Rune.
EGGLAYER is the only accepted whisper. No star, highlight or answer label; use the guard's physical reaction as the fair clue.
The short reaction exchange must not obscure coded bubbles. If space is tight, reserve its margin before drawing the crowd.
Continuity
No climb-out or rescue beat. The goblin disappears from this sequence at the fall. The three-miner finale group remains; do not invent a rescue scene to account for it.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Game text — printed for the reader
CaptionEverybody passes through. Nobody stands still.
P1 · Outpost
Market, inn, gate and living areas belong to the same architecture established on p32. Bluxky is a small recognizable figure just inside the gate, moving toward market. Do not duplicate him around the map.
Production checks
Architecture and gate orientation match p32; keep future route to the Inn readable.
Art impact
Retain the approved overview composition; shorten caption.
P1 · The question
Bluxky alone at the market approaches the honey vendor from the selected composition; no departing goblin.
Bluxky Know a wizard who lives beyond the swamp?(upper-left)
Honey Vendor I sell honey. Not directions.(upper-right)
P2 · Wrong expert
Bluxky asks the rabbit delivery clerk beside parcels; preserve selected GEN cast.
Bluxky A wizard?(upper-left)
Delivery Clerk Got a delivery address?(upper-right)
P3 · Time passing
Wide horizontal view: Bluxky walks past closed shutters as afternoon shifts to lantern-lit dusk. Use two small silent shrug silhouettes in background, not extra speaking panels.
P4 · A useful ear
Old Merchant at right has overheard. Bluxky sits tired at left.
Old Merchant Try the Inn. The musicians travel.(upper-left)
Bluxky Finally. A direction.(upper-right)
P5 · Follow the sound
Warm Inn entrance ahead with THE INN sign. Bluxky walks toward music; reserve face view in three-quarter turn.
♪
Continuity
Use the owner-selected OK composition; adapt speaker identity to the actual chosen cast. Honey vendor and delivery clerk lines are working adaptations from the inspected GEN market, not newly locked character designs.
Bluxky knows the swamp clue from p29 but does not know Brewster's name. No goblin return or departure beat.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · Inside
Packed Inn: music stage at back, Bluxky just inside doorway. Warm lanterns and foreground crowd; keep a clear path toward stage.
P2 · A note
One cyan luminous note drifts past Bluxky's yellow eyes. Most of the crowd ignores it.
Bluxky …Huh.(upper-left)
ting…
P3 · Follow
Bluxky weaves toward guitar player, tracking the note shape. His artist's observation guides the movement; do not narrate it.
P4 · Name joke
Jammo right with guitar, Bluxky left. Four very short balloons in descending order, alternating clear tails.
Bluxky You're good.(upper-left)
Jammo I know. Jammo.(upper-right)
Bluxky Name or guitar noise?(middle-left)
Jammo Yes.(lower-right; punchline)
P5 · The lead
Music settles. Bluxky asks; Jammo's confident stage posture softens.
Bluxky I'm looking for the wizard beyond the swamp.(upper-left)
Jammo I saw him there once. I grew up nearby.(upper-right)
Panel 6 — Song about home
Jammo touches the guitar strap, thoughtful, then decides to revisit home with Bluxky.
Jammo I'm writing a song about home. Can't seem to finish it.(reading order; keep tail clear)
Bluxky Maybe go listen.(reading order; keep tail clear)
Jammo Dawn. Don't be late.(reading order; keep tail clear)
Continuity
Jammo is female, a musician seeking inspiration; not automatically the Inn owner. Her new journey-inspired songs pay off at p48–50. Dialogue may be shortened to fit without removing her motivation.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · Home ground
Dawn. Jammo takes the lead along familiar roots; Bluxky follows.
Jammo Skyroot's beyond these reeds.(upper-left)
Bluxky That's a path?(upper-right)
P2 · Mosquito
Late morning, giant mosquito rockets across; both duck into reeds.
Jammo DOWN!(upper-left)
ZZZSHHH!
P3 · Hungry flowers
Noon. Carnival Flowers snap; Jammo ducks, Bluxky pulls his guitar clear of a petal mouth.
Bluxky Not the guitar!(upper-left)
SNAP!
P4 · One eye
Afternoon. One Eye Spider slowly opens its eye. Both freeze, visibly deciding to tiptoe past. No words or SFX.
P5 · Closer
Sunset. Through reeds, Skyroot's enormous roots become visible. Jammo points to recognisable root landmarks.
Jammo There. Skyroot.(upper-left)
Bluxky Please tell me that's the hard part over.(upper-right)
P6 · New arrival
A massive unfamiliar shadow behind them. Show their faces toward reader as they turn, not a full monster reveal.
Jammo …That one's new.(upper-left)
GRRRMMMM…
Continuity
Do not turn every creature into a named antagonist. The shadow remains unnamed and stops at Spirit Note light on p38.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · Safe light
Chase into a clearing ringed by Spirit Note light. Monster stops at the glow boundary behind; make this causal in the image.
Bluxky Keep going!(upper-left)
CRASH!
P2 · The fire
Deep night of Day 9. Two figures around a small fire with generous negative space. Bluxky turns a GRAFFITI MARKER in his hands; the spray can is still missing. Jammo's guitar remains strung and playable.
Bluxky My crew's probably still tagging the east river.(upper-left)
Jammo You'll tag it again.(upper-right)
Bluxky Day ten starts at sunrise.(lower-left)
Jammo Then we keep moving.(lower-right)
P3 · A familiar shape
A glowing note passes the fire. Bluxky notices the same shape as at the Inn; Jammo listens. Jammo listens with the interest of a songwriter gathering a new melody.
Bluxky Your notes.(upper-left)
Jammo I know that melody.(upper-right)
ting…
P4 · Dawn at Skyroot
First daylight of DAY 10. Huge woven Root Wall; colorful Spirit Note insects hover along the seam. The pair small below. No caption explaining the reveal.
P5 · Hesitation
Jammo raises guitar but hesitates; hands not yet playing.
Jammo What if I get it wrong?(upper-left)
P6 · Together
Bluxky beside him, indicating the insects' numbered movement. Their bodies face the gate, faces still visible in three-quarter.
Bluxky I'll watch the order. You play.(upper-left)
Jammo Deal.(upper-right)
Continuity
Place DAY 10 chip at the dawn panel, not over the earlier night camp.
No statement that the portal window closes tonight; the danger is fading when the tenth day ends.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Game text — printed for the reader
TitleSPIRIT NOTES!
InstructionFollow the flies from 1 to 8. Decode their runes with page 10. Whose name do they spell?
Answer slots_ _ _ _ _ _ _ _
P1 · Sequence
Eight distinctive numbered Spirit Note insects across the spread. Each carries one approved Rune letter. Jammo plays; Bluxky tracks the insects. Gate cracks open at lower-right of p40, without showing the Wizard yet.
Production checks
Production sequence: 1 Scarlet=B, 2 Ember=R, 3 Goldie=E, 4 Sage=W, 5 Azure=S, 6 Indigo=T, 7 Violet=E, 8 Blush=R.
Do not print BREWSTER or a solved color-to-letter key on the player spread.
Numbers carry order independently of color; repeated E and R use exactly the same Rune glyph each time.
Keep the same eight insects, number order and guitar from p38; no unstrung-guitar discontinuity.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · The house
Pumpkin house among Skyroot roots. Familiar owner-approved silhouette, chimney and windows; signs of recent habitation, not a ruined castle.
Bluxky Doesn't look abandoned.(upper-left)
Jammo …Complicated.(upper-right)
P2 · Knock
Bluxky leans into the dark doorway; Jammo behind him.
Bluxky Hello?(upper-left)
P3 · Light
A lamp flares to reveal a cluttered but purposeful alchemy workshop. Leave the reveal free of dialogue.
FWOOM!
P4 · On the floor
A robe and slippers stick out from behind a workbench. Bluxky and Jammo peer down.
Bluxky Is that…(upper-left)
P5 · The visitors
Brewster lies face-up, calmly looking toward them. No second gag in the background competing with his expression.
Brewster The ceiling has visitors.(upper-left)
P6 · Introduction
Bluxky kneels at left; Brewster on floor at right. He is dazed, not dead.
Bluxky Are you the wizard?(upper-left)
Brewster Brewster. Alchemist. Currently horizontal.(upper-right)
Continuity
The player has just decoded BREWSTER on p39–40; saying his name now is a payoff, not a repeated riddle.
Keep Jammo present through the workshop sequence even when he has no line.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
P1 · Name recognition
Bluxky helps prop Brewster against the desk. Jammo brings a cushion.
Bluxky Your door spelled your name.(upper-left)
Brewster Very proud of me.(upper-right)
P2 · What happened
Brewster gestures at a spilled purple potion. Do not draw pills as the cause.
Bluxky What happened?(upper-left)
Brewster Drank the wrong potion. Then knocked everything over.(upper-right)
P3 · What to find
Brewster points at his desk sketch. Show a small, legible round TEAL bottle with a SPIRAL label in the sketch, at the same angle used on the game pages.
Brewster My antidote. Round bottle. Spiral label.(upper-left)
P4 · The problem
Bluxky holds the before-spill sketch up, looking at the desk beyond. Do not reveal the antidote's current hiding place in this panel.
Bluxky Your desk doesn't match.(upper-left)
Brewster Seven things changed on my antidote bench. Help me find the bottle.(upper-right)
P5 · Looking closely
Close Bluxky's eyes and the edge of the sketch. Jammo holds the lamp for him.
Bluxky Let me take a closer look.(upper-left)
P6 · Please hurry
Brewster sinks comfortably into the cushion at floor level. Quiet beat after the practical instructions.
Brewster Please hurry. The floor's getting comfortable.(upper-left)
Continuity
Wrong purple potion followed by spill. Find the ready-made teal spiral-label antidote. This is observation, not a second brewing quest. The other changes involve antidote workbench equipment.
Art impact
New concise rescue setup; requires a small bottle reference and coordinated changes to p43–44.
Game text — printed for the reader
TitleFIND THE DIFFERENCES!
p43 labelBEFORE
p44 labelNOW
InstructionFind 7 changes on the antidote bench. Then point to the round bottle with the spiral label.
Progress marks○ ○ ○ ○ ○ ○ ○
P1 · Before / p43
Reproduce the desk sketch as a clear full-color reference view. Antidote visibly on upper-left shelf. Label this BEFORE.
P2 · After / p44
Same view after the spill, with exactly the seven controlled differences in the production key. Antidote partly behind lower-right books. Label this NOW.
Production checks
1. Antidote bottle: BEFORE Upper-left shelf. NOW Partly behind lower-right books, spiral visible.
2. Stopper: BEFORE On a saucer. NOW Inside the empty funnel.
3. Measuring spoon: BEFORE Bowl faces up. NOW Bowl faces down in the same place.
4. Mortar: BEFORE Empty; pestle beside it. NOW Small powder mound inside; same pestle position.
5. Measuring vial: BEFORE Filled to lower mark. NOW Filled to upper mark; identical vial and markings.
6. Stirring rod: BEFORE Clean tip. NOW Purple-stained tip; identical rod position.
7. Instruction card: BEFORE Simple spiral-bottle drawing. NOW One purple spill partly obscures drawing; same card.
One master view, duplicate and edit seven regions only. Relocations count once, not twice. No extra differences in lighting, crop, lettering or geometry.
Proposed implementation within the owner-approved antidote-object direction; verify paired final art at print size. No recipe quantities or real chemical instructions.
Continuity
Same finished antidote used in p42 clue and p45 rescue. Objects must be recognizable; no frog/clock/trophy substitution.
Art impact
Create antidote-workbench master and seven controlled edits; gameplay not yet visually verified.
P1 · Recovered
Brewster drinks from the recovered round teal spiral-label bottle. Color and posture return; the empty bottle remains visible on the desk. Jammo supports the lamp.
Brewster Ah. Vertical again.(upper-left)
P2 · The deadline
Bluxky speaks before Brewster can continue. Clear eye contact and urgent but readable staging.
Bluxky My tenth day ends tonight.(upper-left)
Brewster Hands. Now.(upper-right)
P3 · Anchor
Brewster fits the approved Yellow Circle discs to Bluxky's gloves. This is their FIRST application in the story. A restrained settling glow, not a combat blast.
Brewster These anchor you here. Keep them on, and you won't fade.(upper-left)
P4 · A boundary
Bluxky studies the discs, then looks up. Brewster stands competently at his bench.
Bluxky And home?(upper-left)
Brewster I'm an alchemist. I mend things. I can't open worlds.(upper-right)
P5 · The promise
Bluxky shows concern for Grandpa Tree. Brewster immediately reaches for appropriate ingredients, demonstrating expertise through action.
Bluxky Can you help Grandpa Tree too?(upper-left)
Brewster Sap-biter curse? Yes.(upper-right)
P6 · Something he can do
Brewster hands over a LEAF-LABEL healing potion, visibly different from his spiral-label antidote. Bluxky carefully places it in his bag, both glove discs visible.
Brewster Pour this over his roots.(upper-left)
Bluxky Thank you.(upper-right)
Continuity
The tenth-day threat is fading without an anchor, not a closing portal. No spray-can power demonstration.
Brewster's alchemy ends this immediate danger and supplies Grandpa's cure. It does not solve the route home.
Keep the quiet gratitude. Do not add a joke to every emotional beat.
Owner confirms both post-treatment pages are narrative comic pages. No mandatory full-page Hero Pose.
Art impact
Major dialogue reduction and reordered actions; Yellow Circle and two distinct potion props need continuity checks.
P1 · Different gifts
Bluxky and Jammo at left, Brewster right beside a simple route map. No illustrated roster of invented wizards.
Brewster Other wizards have different gifts. One opens doors between worlds.(upper-left)
P2 · Where next
Brewster indicates the eastward route beyond wetlands, without presenting an exact surveyed map unless provided by the owner.
Bluxky Where?(upper-left)
Brewster I don't know. Ask the Sand Wizard. East, beyond the wetlands.(upper-right)
P3 · The courier
The SAME three-eyed bird from p7 perches near Brewster. An ordinary red spray can rests beside it, with its established sticker and dent.
Brewster Something else came in with you.(upper-left)
P4 · Returned
Brewster hands the can to Bluxky. Keep all three bird eyes recognizable; no glow from the can.
Bluxky Mine!(upper-left)
Brewster This fellow found it where you landed. Brought it here.(upper-right)
P5 · Small reunion
Bluxky holds his own can, visibly relieved. Bird watches quietly; Jammo smiles in background.
Bluxky Thought I'd lost you.(small upper-left; addressed to can)
Bluxky Thanks.(below; look shifts toward bird)
P6 · A promise first
Bluxky stows the can beside the sealed leaf-label potion and heads toward the door with Jammo. Do not leave either object behind.
Bluxky First, I made a promise.(upper-left)
Continuity
Sand Wizard is a next lead, not confirmed to be the portal-opening wizard. Do not invent a fixed wizard count or an all-wizard token quest.
The bird recovered the can after it fell with Bluxky; Brewster returns it, not creates it.
Do not explain or activate the can's special abilities. Those begin in Book Two.
The red three-eyed courier and Yellow Bird are separate references.
Owner confirms both post-treatment pages are narrative comic pages. No mandatory full-page Hero Pose.
Owner-confirmed: use the same red three-eyed bird from DONE p27 as the spray-can courier in this scene. Match its approved design and three eyes.
Art impact
Major layout change: replace the previous single splash with six brief story beats, preserving approved character and house references.
P1 · Return
Morning of DAY 11. Bluxky and Jammo return to Grandpa Tree, travel-worn but safe. Floris emerges from the roots.
Grandpa Tree You came back.(upper-left)
Bluxky Told you I would.(upper-right)
P2 · The cure
Bluxky pours the leaf-label healing potion over the roots as instructed. Show glove discs; can stays safely in bag.
glug…
P3 · Release
Wide relief image. Roots uncurl, face relaxes; the established small curse creatures/shroomies withdraw peacefully. Keep their approved visual identity; no new enemy army.
P4 · Quiet
Grandpa closes his eyes. Floris gently touches a healthy root; no celebration covering the faces.
Grandpa Tree Forgot what quiet feels like.(upper-left)
P5 · Still here
Bluxky sits on a root; Jammo rests beside him with guitar. Grandpa and Floris frame them. Entirely silent; no written ellipsis or caption.
Continuity
Bluxky is safe after day ten because p45 anchored him. Do not reset the deadline or suggest he is cured by the spray can.
Returning to Grandpa pays off the p13 promise before the new journey begins.
Art impact
Retain healing composition where possible; remove redundant portal exposition from this emotional page.
P1 · A guide ahead
Grandpa speaks while Floris points toward the wetland route. Bluxky listens with his bag beside him.
Grandpa Tree Yellow Bird knows the desert paths. Look east, past the wetlands.(upper-left)
P2 · Not yet
Brakko arrives with firewood, blocking Bluxky's view of the path without threatening him.
Brakko NO LEAVING before fire. Brakko law.(upper-right; first)
Bluxky One night.(below-left; reply)
P3 · First friend
Floris and Bluxky exchange a small smile. Keep both faces readable.
Floris Not bad for someone I sprayed pollen on.(upper-left)
Bluxky We agreed not to mention that.(upper-right)
P4 · Provisions
Chef, still in his consistent-side sling, hands over a sealed travel meal with his good hand.
Chef Goblin For the road.(upper-right; first)
Bluxky More stew?(middle-left)
Chef Goblin Obviously.(lower-right; last)
P5 · A seat saved
Jammo tunes her strung guitar, ready to share songs inspired by the journey. Bluxky sits nearby; she intends to return to performing for people.
Jammo I've got new songs to play.(upper-left)
Bluxky About all this?(upper-right)
Jammo Come hear them. I'll save you a seat.(lower-right; final beat)
P6 · Gathering
Wide evening composition: Rumble, the three Miners, Chef, Brakko and Floris bring food and wood beneath Grandpa. Bluxky and Jammo join the forming circle. No road departure yet.
Continuity
Yellow Bird is the next route guide, not identified here as the three-eyed can courier.
Jammo chooses his own music and home, giving the friendship a future beyond escort duty.
Cut repeat farewells and direction speeches; the campfire on p49–50 happens this same night.
Art impact
Lettering / staging refinement; compare against the approved artwork before redraw.
Game text — printed for the reader
TitleMA FRENZ!
InstructionMatch each name to its numbered group around the fire.
Word bankJammo · Brakko · Grandpa Tree · Rumble · Floris · Dug, Pick & Nugget · Bluxky · Chef Goblin
Closing captionA way home still to find. Friends to come back to.
Book endingTHE END — BOOK ONE
P1 · Together
Night of DAY 11. Eight numbered friend GROUPS arranged naturally around the fire beneath Grandpa Tree. The three miners count as ONE group; each other entry is one character. Jammo plays a strung guitar; Bluxky's bag contains the returned can, with no magical effect. Jammo plays a new journey-inspired melody, foreshadowing her return to public performance. Do not portray her as a permanent escort.
Production checks
Numbered groups: 1 Bluxky, 2 Floris, 3 Brakko, 4 Chef Goblin, 5 Dug, Pick & Nugget, 6 Rumble, 7 Jammo, 8 Grandpa Tree.
Eight groups, ten individuals. Use numbered markers and matching blanks beside word-bank entries; do not label each group with its answer.
Keep the closing caption outside faces and the gutter. Retain the playful MA FRENZ spelling in the title.
No claim that Ozzy Forest is better than Bluxky's home or that he no longer wants to return.
Art impact
Synchronize group count and warm ending with p48; the journey resumes only in the p52 teaser.
Game text — printed for the reader
TitleANSWERS
p4Maze escape — see route diagram.
p162 River Emeralds · 2 Muddy Bloomers · 4 Firefly Cores · 1 Rune Hammer · 4 Giant Pipe Bones · 1 Iron Root.
p18–26FLUXEGG · CURSECAP · INKERRY · FANGHERB · SKULLIC · SLIMBUTT · FIRESPIKE · SKYSALT
p28Crossword — see completed grid.
p30RUMBLE
p33EGGLAYER
p39–40BREWSTER
p43–44Antidote bottle relocated; stopper relocated; spoon flipped; powder added to mortar; vial level raised; stirring-rod tip stained; instruction card splashed.
p49–501 Bluxky · 2 Floris · 3 Brakko · 4 Chef Goblin · 5 Dug, Pick & Nugget · 6 Rumble · 7 Jammo · 8 Grandpa Tree
P1 · Solution key
Typeset the text solutions below; reserve diagram areas for the maze, object locations, completed dot outline and crossword. Those diagrams must be derived from approved final pages, not invented anew.
Production checks
Nine areas: p4 maze; p16 hunt; p18–26 ingredient names; p28 crossword diagram; p30 dot diagram; p33 password; p39–40 runes; p43–44 differences; p49–50 friends.
Do not release p51 for print until the maze route, 14 object positions, final crossword crossings, numbered-dot route and seven-difference pair have been checked against final art.
p10 is a reference chart, p34 an overview; neither needs a separate answer.
Use magnified insets where reduced solution art would make numbers or letters illegible.
Art impact
Add missing maze solution area and synchronize every text answer. Visual solution diagrams remain dependent on final puzzle art.
Game text — printed for the reader
TitleTHANK YOU
Author noteThank you for reading, solving, and sharing this adventure. This book exists because of you.
Signature— Blux
Backer headingMA FRENZ — THE BACKERS
Teaser titleBOOK TWO: DESERT OF HOPE
Teaser lineThe search for home continues.
P1 · Next morning
Small teaser: morning after the campfire, Bluxky heads east toward the wetland route and distant desert horizon. Yellow Circle discs on gloves, ordinary red can safely in bag. Do not show the can activating or abandon it beside a rock. Use the approved world map for direction, not an invented short cut.
Production checks
Insert the real approved backer list and verify spelling; do not generate names.
Teaser is the following morning, not a departure before the p49–50 fire.
No spray-can ability, power explanation, promise of instant return, or claim that the Sand Wizard is definitely the portal wizard.
Art impact
Shorten gratitude text and align teaser timing; preserve author signature and space for real backer credits.